Regarding what you get from the speakers, you may as well stick the game on mute from the start. This is all despite a promising little intro that shows you some very arty animations of tractors looking all sexy and alluring in various stages of sunrise. Trees pop into view and pop out again, while the HUDs and menus look incredibly basic and about twenty years out of date. Drive through a cornfield in a more standard vehicle and the corn simply appears through the car, like it’s growing out of the roof. On first inspection the visuals aren’t terrible as such, but moving around and exploring the world you’re presented with will quickly uncover plenty of rough edges. Graphically and sonically, this is not going to win any awards. So, let’s get those cons out of the way first, shall we? Unfortunately, there are quite a few. Triple A it is not, however, and there are plenty of things in the way of the core to put off plenty of people, but at the centre of it there’s some serious involvement to uncover here. Which is a shame, because Farming Simulator 17 is, at its core, a good game. The ‘Simulator’ games are often the subject of some derision and misplaced praise from the sort of tossers that only like things ironically and have entirely forgotten what it feels like to enjoy anything more. They owe us a lot, and I cant be alone in thinking that a decent video game would go some way to compensating for this.Įnter Farming Simulator 17. Basically, most people don’t see daylight between October and March because of farmers. Part of the reason for this is so farmers during the world wars had more daylight to work their fields in the morning. It’s probably dark, isn’t it? Last week we had to put the clocks back an hour so it’s basically pitch black all the time now for most people’s waking moments.
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